
Enemies don't exactly respawn every time you leave an area and return (save for those goddamned moths), but several rooms and passageways you've already cleared out are scripted to fill back up with enemies again after certain events, giving the player incentive to do as little backtracking as possible. Resident Evil Code: Veronica also does this somewhat, exacerbated by the scarcity of ammo.The stronger unique monsters can respawn in the same ways, but it's random, as opposed to guaranteed. The normal monsters in Xenoblade Chronicles will respawn immediately if you warp to a different area, reload a save, or allow a large amount of time to pass.Xenosaga did this as well, though in varying amounts over the different games.Guild Wars averts it though, no enemy will ever respawn while the players are still in the instance, and the entire game is instanced.Star Fox Adventures does this ridiculously often, usually only a few seconds after you've defeated the enemies in the first place.Unfortunately, a large number of generators can only be reached by foot or tank, making these levels a prime example of how the game didn't have enough air combat for the series. Star Fox: Assault handwaves it with generators that will teleport in enemy reinforcements, and actually makes a point about airborne enemy presence being possibly overwhelming for your teammates due to this, so if you take too long, you'll have to take to the skies and shoot down baddies for a while.Syphon Filter games have this with specific opponents, which are known as "Magic Guards" to the fans.The Nightmare difficulty in the Doom games has this as part of what makes it so hard, where any enemy that leaves a corpse would get back up after a random interval that could be anywhere from eight seconds to five minutes (usually closer to the former).In Halo 2, the Prophet of Regret and Tartarus both have respawning reinforcements On Easy, it's the player who has respawning reinforcements in the fight against Tartarus.The Flood will eventually stop respawning but in some areas it takes a really long time and killing them all can take more ammo than you have available. Halo: Combat Evolved approaches this, especially in the Library, especially on Legendary difficulty level.They don't respawn in the Genesis version. In the SNES version of Cool Spot, the enemies that Spot destroys respawn after he loses a life.Donkey Kong 64: Shortly after you defeat an enemy, it will respawn thanks to an aura represented with purple-colored stars.(One of those exceptions: some early MUDs removed slain enemies from the game semi-permanently they would only return when the game was reset.) With very few exceptions, this applies to every online combat game ever created. This could be pleasurable for people who like to endlessly slaughter things, mildly to extremely tedious for most people, and absolutely horrible for people who feel guilty about killing them (which prompts the question: why are you playing a game that requires you to do exactly that?).


Bonus and other items usually don't respawn this way, unless something Randomly Drops, then you're expected to come back and fight the same enemy over and over until the Random Number God smiles in your favor. Enemies that respawn when the game is saved and reloaded.īosses are exempt from this.Enemies that respawn when they're scrolled off screen.Enemies that respawn every time a room is reentered.Enemies that respawn when a certain time limit has passed.


Respawning enemies come in several varieties:
